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On Sat, 9 Nov 2002 22:52:23 +0100, "Christoph Gerber"
<ni.### [at] bluewinch> wrote:
>The code for the water uses variable reflection but is real simple
>otherwise:
I would suggest a few things:
1. Use POV-Ray 3.5 :)
2. Use fresnel reflection (coupled with a ior of 4/3) and
conserve_energy
3. The pigment is way off, water is normally perfectly clear with only
slight attenuation. Why don't you use something like pigment { rgbf 1
} and add attenuation to the ior (either fade_power 1000 or absorbing
media)?
These are realistic settings, try giving them a shot and see if they
make your scene look more real.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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